ecdbd-doorsystem

FullHouse
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13 Blueprint opening systems.


Trigger Doors

BP_door_double_commerical_sliding

BP_door_elevator

BP_door_garrage

BP_door_sliding

BP_door_vehicle_barrier

BP_vault_door_instantlock

BP_door_rotating

BP_gate_sliding


Physics Doors

BP_door_double_commercial_physics

BP_door_physics

BP_door_rotating_physics

BP_double_door_physics


Events

Blueprint event "LockDoor" and "UnlockDoor"

Event dispatchers "BeginOverlap" and "EndOverlap"


Variables

Identifier - string

State: 0 - Unlocked, 1 - Locked


Special events dispatchers for Rotating doors

CheckIfPlayersInside - return boolean