13 Blueprint opening systems.
Trigger Doors
BP_door_double_commerical_sliding
BP_door_elevator
BP_door_garrage
BP_door_sliding
BP_door_vehicle_barrier
BP_vault_door_instantlock
BP_door_rotating
BP_gate_sliding
Physics Doors
BP_door_double_commercial_physics
BP_door_physics
BP_door_rotating_physics
BP_double_door_physics
Events
Blueprint event "LockDoor" and "UnlockDoor"
Event dispatchers "BeginOverlap" and "EndOverlap"
Variables
Identifier - string
State: 0 - Unlocked, 1 - Locked
Special events dispatchers for Rotating doors
CheckIfPlayersInside - return boolean